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Final boss
Project Type: College/Individual project
Game Engine: Unreal Engine 4
Language: Blueprints
Duration: 6 Weeks
Role: Gameplay Programmer
This is a boss fight I created in unreal engine for my final major project in Gateshead College. For this project my main focus was creating an engaging boss fight with complex behaviours. I researched a lot of information about bosses and creating bosses in games such as state machines, the structure of a boss fight, boss attack patterns, and many more information. This project is heavely inspired by the Dark Souls games.
OVERVIEW
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