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Final boss

Project Type:       College/Individual project

 

Game Engine:     Unreal Engine 4

Language:           Blueprints

Duration:             6 Weeks

Role:                    Gameplay Programmer                                  

This is a boss fight I created in unreal engine for my final major project in Gateshead College. For this project my main focus was creating an engaging boss fight with complex behaviours. I researched a lot of information about bosses and creating bosses in games such as state machines, the structure of a boss fight, boss attack patterns, and many more information. This project is heavely inspired by the Dark Souls games. 

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